i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.
A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute
A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop
This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.
Responsible for the lay out of the main chase sequence of the game
A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter