Jose Mares
3D Environment Artist
![Griffith Observatory](https://static.wixstatic.com/media/0ce266_dadf2e7b82864a73ad069fd8c77c9c04~mv2_d_5310_2715_s_4_2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_dadf2e7b82864a73ad069fd8c77c9c04~mv2_d_5310_2715_s_4_2.png)
i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.
![](https://static.wixstatic.com/media/0ce266_fc76d7266d2d4639ab2de661f9e00373~mv2_d_5310_2715_s_4_2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_fc76d7266d2d4639ab2de661f9e00373~mv2_d_5310_2715_s_4_2.png)
![HighresScreenshot00010](https://static.wixstatic.com/media/0ce266_30fdeb2a1d8c4bd090676b8a499cc267~mv2_d_5310_2715_s_4_2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_30fdeb2a1d8c4bd090676b8a499cc267~mv2_d_5310_2715_s_4_2.png)
![Griffith Observatory](https://static.wixstatic.com/media/0ce266_dadf2e7b82864a73ad069fd8c77c9c04~mv2_d_5310_2715_s_4_2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_dadf2e7b82864a73ad069fd8c77c9c04~mv2_d_5310_2715_s_4_2.png)
i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.
![Saloon](https://static.wixstatic.com/media/0ce266_0727a2447964429cb4e0357fff0945ed~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_0727a2447964429cb4e0357fff0945ed~mv2.jpg)
A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute
![Saloon 02](https://static.wixstatic.com/media/0ce266_67609b2f0b714d88a56dc4d964607153~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_67609b2f0b714d88a56dc4d964607153~mv2.jpg)
![Saloon 03](https://static.wixstatic.com/media/0ce266_38015bb6595b4ac4a4743e1485255108~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_38015bb6595b4ac4a4743e1485255108~mv2.jpg)
![Saloon](https://static.wixstatic.com/media/0ce266_0727a2447964429cb4e0357fff0945ed~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_0727a2447964429cb4e0357fff0945ed~mv2.jpg)
A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute
![LA Buses](https://static.wixstatic.com/media/0ce266_1fd09993be3a4f63ac6f9689ba203fab~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_1fd09993be3a4f63ac6f9689ba203fab~mv2.jpg)
A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop
![LA Bus 02](https://static.wixstatic.com/media/0ce266_02994a6711864757b4f9b084b972a498~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_02994a6711864757b4f9b084b972a498~mv2.jpg)
![LA Bus 03](https://static.wixstatic.com/media/0ce266_6df182d99a5e49f4a929df9d16bafc4f~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_6df182d99a5e49f4a929df9d16bafc4f~mv2.jpg)
![LA Buses](https://static.wixstatic.com/media/0ce266_1fd09993be3a4f63ac6f9689ba203fab~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_1fd09993be3a4f63ac6f9689ba203fab~mv2.jpg)
A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop
![Subway Underpass](https://static.wixstatic.com/media/0ce266_71985d9ab8864dceada5e55b7d35ac29~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_71985d9ab8864dceada5e55b7d35ac29~mv2.png)
This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.
![sylvain-sarrailh-sargassostreet](https://static.wixstatic.com/media/0ce266_6eb7bd331276482daa7dff36550f75f9~mv2.jpg/v1/fill/w_147,h_83,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_6eb7bd331276482daa7dff36550f75f9~mv2.jpg)
![Subway Underpass](https://static.wixstatic.com/media/0ce266_71985d9ab8864dceada5e55b7d35ac29~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_71985d9ab8864dceada5e55b7d35ac29~mv2.png)
This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.
![Teddie and I](https://static.wixstatic.com/media/0ce266_782828b30202443b80619c16178704b6~mv2_d_2048_2048_s_2.jpg/v1/fill/w_147,h_147,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_782828b30202443b80619c16178704b6~mv2_d_2048_2048_s_2.jpg)
A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter
![Rocking horse 02](https://static.wixstatic.com/media/0ce266_90d90e3b8dfe464bab55baef4adfd543~mv2_d_2048_2048_s_2.jpg/v1/fill/w_147,h_147,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_90d90e3b8dfe464bab55baef4adfd543~mv2_d_2048_2048_s_2.jpg)
![Main Chase Segement](https://static.wixstatic.com/media/0ce266_fe266a0163044148a1f192a857d9731d~mv2_d_5390_2715_s_4_2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_fe266a0163044148a1f192a857d9731d~mv2_d_5390_2715_s_4_2.png)
Responsible for the lay out of the main chase sequence of the game
![Teddie and I](https://static.wixstatic.com/media/0ce266_782828b30202443b80619c16178704b6~mv2_d_2048_2048_s_2.jpg/v1/fill/w_147,h_147,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/0ce266_782828b30202443b80619c16178704b6~mv2_d_2048_2048_s_2.jpg)
A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter