Griffith Observatory
Griffith Observatory

i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.

press to zoom

press to zoom
HighresScreenshot00010
HighresScreenshot00010

press to zoom
Griffith Observatory
Griffith Observatory

i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.

press to zoom
1/11
Urban_Props_Thumbnail.png
4Door_Sedan_Thumbnail.png
BoxTruck_Thumbnail.png
Saloon
Saloon

A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute

press to zoom
Saloon 02
Saloon 02

press to zoom
Saloon 03
Saloon 03

press to zoom
Saloon
Saloon

A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute

press to zoom
1/4
LA Buses
LA Buses

A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop

press to zoom
LA Bus 02
LA Bus 02

press to zoom
LA Bus 03
LA Bus 03

press to zoom
LA Buses
LA Buses

A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop

press to zoom
1/4
Subway Underpass
Subway Underpass

This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.

press to zoom
sylvain-sarrailh-sargassostreet
sylvain-sarrailh-sargassostreet

press to zoom
Subway Underpass
Subway Underpass

This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.

press to zoom
1/2
Asphalt_Thumbnail.png
Terrazo Floor Thumbnail.jpg
Theater Marqee_Thumbnail.png
Terra_Cotta_Thumbnail.jpg
Final_Layered Concrete_Thumbnail.png
Final_Brick Wall_Thumbnail.jpg
Ceramic_Tiles_Thumbnail.png
Universal_Concrete_Thumbnail.jpg
Teddie and I
Teddie and I

A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter

press to zoom
Rocking horse 02
Rocking horse 02

press to zoom
Main Chase Segement
Main Chase Segement

Responsible for the lay out of the main chase sequence of the game

press to zoom
Teddie and I
Teddie and I

A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter

press to zoom
1/8