Jose Mares
3D Environment Artist

i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.



i modeled and textured the Griffith observatory in Los Angeles CA as an exercise to help me understand the pipeline when working with large Structures in unreal.

A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute



A Saloon I Modeled and Textured using Maya and Photoshop while at The Art Institute

A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop



A Collection of Busses i made for Cities Skylines Created using - Maya, Photoshop

This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.


This is an environment I modeled based off of the amazing 2D art by Silvain Sarrailh i used this environment as an exercise in translating concept art to 3d.

A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter


Responsible for the lay out of the main chase sequence of the game

A Collection of Assets i Modeled and Textured for Teddie & I using Maya, Zbrush and Substance Painter